nx.js
Classes

GamepadEvent

Extends

Implements

Constructors

new GamepadEvent()

new GamepadEvent(type, options): GamepadEvent

Parameters

ParameterType
typestring
optionsGamepadEventInit

Returns

GamepadEvent

Overrides

Event.constructor

Properties

PropertyModifierTypeDescriptionInherited from
AT_TARGETreadonly2-globalThis.GamepadEvent.AT_TARGET Event.AT_TARGET
bubblesreadonlybooleanReturns true or false depending on how event was initialized. True if event goes through its target's ancestors in reverse tree order, and false otherwise. MDN ReferenceglobalThis.GamepadEvent.bubbles Event.bubbles
BUBBLING_PHASEreadonly3-globalThis.GamepadEvent.BUBBLING_PHASE Event.BUBBLING_PHASE
cancelablereadonlybooleanReturns true or false depending on how event was initialized. Its return value does not always carry meaning, but true can indicate that part of the operation during which event was dispatched, can be canceled by invoking the preventDefault() method. MDN ReferenceglobalThis.GamepadEvent.cancelable Event.cancelable
cancelBubblepublicbooleanDeprecated MDN ReferenceglobalThis.GamepadEvent.cancelBubble Event.cancelBubble
CAPTURING_PHASEreadonly1-globalThis.GamepadEvent.CAPTURING_PHASE Event.CAPTURING_PHASE
composedreadonlybooleanReturns true or false depending on how event was initialized. True if event invokes listeners past a ShadowRoot node that is the root of its target, and false otherwise. MDN ReferenceglobalThis.GamepadEvent.composed Event.composed
currentTargetreadonlynull | EventTargetReturns the object whose event listener's callback is currently being invoked. MDN ReferenceglobalThis.GamepadEvent.currentTarget Event.currentTarget
defaultPreventedreadonlybooleanReturns true if preventDefault() was invoked successfully to indicate cancelation, and false otherwise. MDN ReferenceglobalThis.GamepadEvent.defaultPrevented Event.defaultPrevented
eventPhasereadonlynumberReturns the event's phase, which is one of NONE, CAPTURING_PHASE, AT_TARGET, and BUBBLING_PHASE. MDN ReferenceglobalThis.GamepadEvent.eventPhase Event.eventPhase
gamepadreadonlyGamepadMDN Reference-
isTrustedreadonlybooleanReturns true if event was dispatched by the user agent, and false otherwise. MDN ReferenceglobalThis.GamepadEvent.isTrusted Event.isTrusted
NONEreadonly0-globalThis.GamepadEvent.NONE Event.NONE
returnValuepublicbooleanDeprecated MDN ReferenceglobalThis.GamepadEvent.returnValue Event.returnValue
srcElementreadonlynull | EventTargetDeprecated MDN ReferenceglobalThis.GamepadEvent.srcElement Event.srcElement
targetreadonlynull | EventTargetReturns the object to which event is dispatched (its target). MDN ReferenceglobalThis.GamepadEvent.target Event.target
timeStampreadonlynumberReturns the event's timestamp as the number of milliseconds measured relative to the time origin. MDN ReferenceglobalThis.GamepadEvent.timeStamp Event.timeStamp
typereadonlystringReturns the type of event, e.g. "click", "hashchange", or "submit". MDN ReferenceglobalThis.GamepadEvent.type Event.type
AT_TARGETreadonly2-Event.AT_TARGET
BUBBLING_PHASEreadonly3-Event.BUBBLING_PHASE
CAPTURING_PHASEreadonly1-Event.CAPTURING_PHASE
NONEreadonly0-Event.NONE

Methods

composedPath()

composedPath(): EventTarget[]

Returns the invocation target objects of event's path (objects on which listeners will be invoked), except for any nodes in shadow trees of which the shadow root's mode is "closed" that are not reachable from event's currentTarget.

MDN Reference

Returns

EventTarget[]

Implementation of

globalThis.GamepadEvent.composedPath

Inherited from

Event.composedPath


initEvent()

initEvent(type, bubbles?, cancelable?): void

Parameters

ParameterType
typestring
bubbles?boolean
cancelable?boolean

Returns

void

Implementation of

globalThis.GamepadEvent.initEvent

Inherited from

Event.initEvent

Deprecated

MDN Reference


preventDefault()

preventDefault(): void

If invoked when the cancelable attribute value is true, and while executing a listener for the event with passive set to false, signals to the operation that caused event to be dispatched that it needs to be canceled.

MDN Reference

Returns

void

Implementation of

globalThis.GamepadEvent.preventDefault

Inherited from

Event.preventDefault


stopImmediatePropagation()

stopImmediatePropagation(): void

Invoking this method prevents event from reaching any registered event listeners after the current one finishes running and, when dispatched in a tree, also prevents event from reaching any other objects.

MDN Reference

Returns

void

Implementation of

globalThis.GamepadEvent.stopImmediatePropagation

Inherited from

Event.stopImmediatePropagation


stopPropagation()

stopPropagation(): void

When dispatched in a tree, invoking this method prevents event from reaching any objects other than the current object.

MDN Reference

Returns

void

Implementation of

globalThis.GamepadEvent.stopPropagation

Inherited from

Event.stopPropagation

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